Glenn Smits
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  • Projects
    • Age of Wonders: Planetfall
    • The Survivors
    • The Key Tax
    • Stone Wing
    • Gavrilov's Appliances
    • Slush Rush
  • Others
    • Motion Capture
    • Prototyping
  • About
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Strategy Game and Map Design

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±40

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September 2018 - Ongoing

A turn-based 4X strategy game with in-depth tactical combat
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Lead Gameplay Design / Combat Design

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±30

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September 2017 - July 2018

A First Person Battle Royale where 100 players fight for a claim in the Yukon gold rush.
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Lead Design / UX Design / Puzzle Design

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 April 2017 - May 2017 (8 weeks)

A humorous First-Person Puzzle game that satires on the nonsense of everyday bureaucracy.
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Puzzle Design / Mission Design / Production

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8

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January 2015 - February 2015 (8 weeks)

Puzzle your way through the castle while a curse changes your movement options over time.
A redux of the 1984 isometric adventure game Knight Lore.
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Mission Design / Production

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January 2016- February 2016 (2 weeks)

A click-and-drag style game where you complete regular household tasks with each appliance doing the opposite of what is expected.
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Mission Design / Production

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8

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February 2016 (2 weeks)

A local multiplayer snow angel racing game with unique controls.
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Others

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Technical Supervisor / Data Processing / Actor

A team of students at the NHTV who supply MoCap services to any student project.
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Prototypes of various game mechanics.
These are either done as pre-production, for Game Jams, or in my spare time
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  • Home
  • Projects
    • Age of Wonders: Planetfall
    • The Survivors
    • The Key Tax
    • Stone Wing
    • Gavrilov's Appliances
    • Slush Rush
  • Others
    • Motion Capture
    • Prototyping
  • About