Glenn Smits
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Project Details

Position:           Mission Design / Production
Time frame:    January - February 2016 (2 weeks)
Team size:      8
Short brief:      "Make a game themed around cognitive dissonance''
Software:
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Description

Gavrilov's Appliances is a click-and-drag style puzzle game where you complete regular household tasks with each appliance doing the opposite of what is expected.
The target audience is women of 50+, under whom this genre of video games is highly popular.
The game has 2 language support (Dutch and English) and randomized item locations for increased replayability.
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Responsibilities

- Mission Design: Develop the game's core concept based on market research, design available item interactions and use those to build quest lists for 3 stages in the game.
- Production: Plan development deadlines, organize deliverables and keep track of production using Trello.
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Takeaways

- Short-term brainstorming and research conduction to fulfill uncommon brief requests
- Cascading interaction creation where many interactions can be created using few assets
- Iterative feedback from playtest conduction among target audience
- Short-term scope creation, estimation and updating with applied scrum
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  • Home
  • Projects
    • Age of Wonders: Planetfall
    • The Survivors
    • The Key Tax
    • Stone Wing
    • Gavrilov's Appliances
    • Slush Rush
  • Others
    • Motion Capture
    • Prototyping
  • About