Position: Design Lead - Puzzle Designer - UX Designer
Time frame: May 2017 - June 2017 (7 weeks)
Team Size: 16
Short brief: ''A puzzle game set in a 1960's office environment which satires everyday bureaucracy.''
The Key Tax is a humorous First-Person Puzzle game that satires on the nonsense of everyday bureaucracy.
Set in a late 60's office environment, The Key Tax offers a seamless narrative experience of which absurdism and surrealist humour are its strong points.
The player puzzles their way through the tax office to try to deliver their tax return form in time.
The game was created as a case study for a new academic research in development by Dr. Mata Haggis -The Taxonomy of Keys-.
This menu, along with the pause menu, I created by testing with audiences what options they'd like to have available at each stage of the game (start, in-game, pause menu, end game). This flowchart was the result of the game's menu flow after various iterations.
- Planning and short-notice decision making on various features
- UI/UX flow, useability and implementation
- Application of 4 stages of puzzle design (Introduction, Intermediate, Advanced and Mastery) using various puzzle mechanics
- Preparation of press kit and website for IGF and DGA submission
- Time allocation for finalizing the project, otherwise known as 'adding the final touches'
- Academic Year 2016-2017 IGAD Best Game Design from Year 2 Students