Trailer of final play day presentation
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Project Details
Position: Lead Gameplay Design / Combat Designer
Time frame: September 2017 - July 2018 (planned) Team size: ±30 Short brief: "A First Person battle royale shooter with a unique theme and mechanics: multiple play zones, NPC combatants, quick player deployment and universal upgrade resources'' Software: |
Responsibilities
- Lead Gameplay Design: supporting the team in designing, developing, implementing and iteration the various gameplay mechanics. Responsibilities include but are not limited to: planning, decision making, vision holding and presenting progress to stakeholders.
- Combat Design: designing the core combat loop of the game and balancing the relevant mechanics, such as movement, gun behavior and utility items. - Designing and implementation of mechanics unique to the Battle Royale genre |
Takeaways- Pre-production experience to brainstorm and prototype unique mechanics
- Early vision establishment and clear division in responsibilities in vision holding. - Open team dynamics to identify improvement points in the workflow. This allows improvement of communication, pipelines, development details and overall team morale. - Logistics and overhead of setting up playtests with large groups (±80 people). - Stakeholder status updates for feedback improve the decision making process, align team vision and keeps team members up to date. |
A squad of players seeking shelter from the raging storm.
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Trailer of an alpha version of the game: