Position: Game Design / Production
Time frame: January - February 2016 (2 weeks)
Team size: 8
Short brief: "Make a game using this image as inspiration''
Slush Rush is 2-player racing game where you move forward in the snow by making snow angel motions.
The game features a linear level with uphill and downhill physics, as well as a snow and an ice surface with different traits on player movement behavior.
The level sections include an empty practice sequence, followed by an area with obstacles and icy surfaces. After the players got familiar with these dynamics, a narrow path is introduced where players can bump each other off, before the final hill is presented for players to overcome.
- Short-term brainstorming and setting on ideas within a short time frame. When a team member has trouble presenting an idea, help them with schematics and basic prototypes.
- Procedural technology requires clear boundaries and quick iterations in order to be effective. In our case, the procedurally placed level sections had to be replaced by a single level as the procedural tech was not finished in time.
- Iterative feedback from playtest conduction among target audience
- Short-term scope creation, estimation and updating with applied scrum
- Quick discussion solving in a production position by taking arguing team members apart, letting both say their story and making a compromise ASAP.