Launch Trailer
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Project Details
Position: Strategy Game and Map Design Time frame: September 2018 - Ongoing Development Time: ± 4 years Team size: ± 40 Short brief: "A turn-based 4X strategy game with in-depth tactical combat'' Website: https://www.aow-planetfall.com/ Software: Creator Engine |
Description
Age of Wonders: Planetfall is a sci-fi themed installment in the long-running Age of Wonders series of 4X strategy games. The game blends 4X turn-based strategy with in-depth tactical combat.
My tasks on this title while working at Triumph Studios include: - Random Map Generation Template Design - Ability design and implementation - Hero character design - Collection and implementation of gameplay feedback and balancing - Narrative writing - DLC content creation |
Responsibilities
- System Design:
Design & implementation of the following systems: Anomalous Sites for the Revelations DLC Voidbringer Invasions & World Events for the Invasions DLC The Oathbound Faction for the Star Kings DLC - Map Generation Template Design: Using the Random Map Generation system in the Creator engine, I designed and fully implemented planet templates. Each template enforces a different type of game flow, with more or less contest for resources, challenge in wildlife and expanding possibilities. - Ability Design and implementation: Develop unique interactions that synergize with corresponding races/secret techs - Hero Character Design: Using existing mechanics, develop a set of ±80 heroes that each tell a story or trope with their name, appearance and abilities - Collection and implementation of gameplay feedback and balancing: During the Closed Beta, attend to the forums to collect feedback and issues. These need to be prioritized, cased, fixed and marked resolved. - Narrative writing: 1200+ Descriptional names of sectors based on their climes and themes, 700+ mod template names, 100+ World names, 80+ character names, quest and NPC dialogue. |
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Takeaways - Designing and implementing of unique procedurally generated scenarios, including map design, quest development and balancing.
- Implementation and balancing of 4X and tactical game mechanics and abilities. - Getting settled as a designer mid-project. - Closed Beta conduction and feedback collection. - Efficiently develop narrative content. - Communication with closed beta participants |
A highlight reel of sponsored streamer wowcrendor. It shows off tactical combat, strategic combat and diplomacy.
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